There's a psychological principle called the Goal Gradient Effect, where users are motivated by how much is left to reach their goal, not how far they've come.
You can see the Goal Gradient effect incorporated into lots of marketing and customer experience contexts:
If we were to redesign social gamification in our communities from the ground up, what would you do differently?
You can see the Goal Gradient effect incorporated into lots of marketing and customer experience contexts:
- Progress bars, like in Facebook's profile completion process
- Loyalty programs where you earn points, like in Starbucks
- Gamification elements like badges and trophies, like in Duolingo
If we were to redesign social gamification in our communities from the ground up, what would you do differently?